Monday, May 25, 2020

Negative Impact Of Violence In Games - Free Essay Example

Sample details Pages: 3 Words: 1018 Downloads: 8 Date added: 2019/08/02 Category Society Essay Level High school Topics: Youth Violence Essay Did you like this example? Violence in games impact children and youths negatively Through advancements in technology in the 21st century, people of all walks of life can now access various forms of media. Different types of media shape the current society that we live in. One of them is gaming, a common activity for the youths of today. This activity is a source of joy for many, and it provides many benefits to players. Some include de-stressing and improvement in hand-eye coordination. However, with the evolution of gaming and the increase in the number of people playing violent video games over the years, it is starting to become crystal clear that game violence may prove to be a double-edged sword for youths and children. It has given rise to a colossal issue on how game violence negatively affects youths and children. Don’t waste time! Our writers will create an original "Negative Impact Of Violence In Games" essay for you Create order According to a report by Susan Scutti from CNN news, President Donald Trump said, Im hearing more and more people saying the level of violence on video games is really shaping young peoples thoughts. A report by the Entertainment Software Association (ESA) stated that 64% of US households own a device that they use to play video games. Gamers aged 18 or older represent more than 70 percent of the video-gaming playing population. Also, 60 percent of Americans play video games daily. Another report by the ESA stated that out of the nine best-selling video game genres of 2017, shooter games turned out to be the most successful. According to the Entertainment Software Rating Board (ESRB), an analysis conducted in 2017 showed that out of the 1,948 ratings assigned by ESRB in 2017, around half of the gamers are only suitable for teenagers or older. Therefore, these statistics highlight the prevalence of video gaming among youths currently as well as the rise of violent video games on the m arket. Currently, the younger generation also has convenient access to online games. Some online gaming sites have checks that are unlikely to protect youths from age-restricted content.Examples include relying on the user confirming they are over the minimum age or asking the user to simply give a date of birth. Gamers can easily create fake accounts that provide false information about themselves which enable them to bypass the checks. Such games include Call Of Duty: Black Ops, Medal Of Honour and Dead Rising 2. The National Institute of Media and the Family discovered that almost 90% of youths play games rated Mature. In 2003, the Federal Trade Commission discovered that 69% of teenagers were able to buy Mature-rated video games granting them convenient access to images adults would consider offensive. The Media Has Embedded Values And Points Of View. With regards to gaming, the potential message that it may spread is that violence is always a necessity to solve problems. One of many examples is the Resident Evil game franchise. Resident Evil is a survival horror video game where the players have to shoot, stab and kill their way through hordes of zombies to survive. These games are then later adapted for the big screen, and as of today, there is a total of six films in the Resident Evil film franchise. Such games will cause children and youths to believe that violence is a way to solve problems. Therefore, they will act out violently in times of crises when more peaceful methods can be employed. Thus, it is likely that they will hurt their loved ones. Another message that these violent games might convey is that there are little to no consequences to violent acts regardless of whether they are perpetrated by the hero or the villain in the story. This may result in children and you ths idolising these characters in such violent video games. Studies associate playing such violent games with a higher tolerance of violence, reduced empathy as well as increased aggression. Compared with males who have not played violent video games, males who do play them are 67 percent more likely to engage in violent deviant behaviour, 63 percent more likely to commit a violent crime or a crime with relations to violence. Therefore, gaming has inappropriate messages and values that are unhealthy to children and youths as it will negatively impact them. The Powerful Effects Theory states that media has an immediate and direct influence on its audience. It says that media can inject messages into you instructing you what to believe and what to do like a hypodermic needle. It has the power to influence our perceptions, telling us what to believe in and how to behave. In the year 2000, a research was conducted to examine the effects of violent video games on aggressive cognitions. Undergraduates were divided into two and these two groups of people played different games. The first group played an intense first-person shooter called Wolfenstein 3D while the other played Myst, a non-violent 3D walkthrough game. Next, the participants completed the reading reaction time task. A total of 192 words was presented on the screen one at a time. These words were divided into four categories: 24 aggression words, 24 anxiety words, 24 escape words, and 24 control words. Each word appeared twice. As soon as each word appeared, participants are requ ired to say it aloud as soon as possible. Quicker reaction times indicates that a word is more cognitively accessible. The reaction time of aggressive words, as compared to the others, served as the measure of aggressive cognition. It turned out that participants who had played the violent video game demonstrated greater accessibility to aggressive cognitions as compared to those who had played the other game, as proven by the reading reaction time. This is, therefore, an indication of the Powerful Effects Theory as the report shows that subconsciously, individuals react in a negative manner to violent games almost immediately after a short period of exposure In conclusion, as proven by the aforementioned studies and reports, they show that violent games impact children and youths mentally and negatively. Also, such impacts may occur without them knowing. It alters their perception of the world and the way they behave towards others. This proves that violent gaming impacts children and youths negatively and that violent media is a negative source of entertainment.

Thursday, May 14, 2020

Essay Redefine by Incubus - 731 Words

Redefine by Incubus Redefine is the perfect song to represent us in the time capsule. The song supports using your knowledge to empower yourself, and be an individual. It also emphasizes using your knowledge and intelligence to make the world a better place. The song also reminds us to be wary of abusing our power. We can use our power to make the world a better place, but we can also use our power to the wrong ends and destroy our planet and our lives. Redefine is a rock song, and therefor part of the pop culture. For this reason it is not tied down to any cultural roots, making it accessible to people of all creeds and colors. Brandon Boyd, vocalist for Incubus, starts the song with an interesting analogy. He tells†¦show more content†¦Incubus as a band is a symbol of this. They are each trained musicians, and they use their training and knowledge to provide music for our and their enjoyment. The song also puts a heavy emphasis on individuality. The analogies that Brandon uses to describe us are themselves unique. He stays away from clichà ©s and often uses almost ludicrous sounding lyrics to do this. The song states rather bluntly in the lines, you can paint whatever picture you like. No matter what Ted Koppel says on channel four tonight. Brandon is against giving into pressure from society. One of the reasons many student go away to college is to get away from the control of their parents, and to get out on their own and become individuals. In a sense, they leave to define themselves. Students become individuals within the whole of the campus. This individuality leads to campus life becoming more diverse and in many eyes better. Incubus again reflects this within their band. All have played together since junior high, yet they have all come from different backgrounds, and retain their own tastes in style of dress, religion, and even in music. Tastes w ithin the band range from Bjork to acid jazz to hip-hop to heavy metal. Without all these individual tastes they would not be able to make the music that they do. Lyrically the song does not tie itself to any culture, but the

Wednesday, May 6, 2020

The Controversial Issue of Doctor-Assisted Suicide

The Controversial Issue of Doctor-Assisted Suicide Imagine youu have just found out you are going to die within three months. Recently the questions have been changed form, What am I going to do with the rest of my life? to When should I kill myself? With painful and crippling diseases such as AIDS and cancer, and Alzheimers along with doctors such as Dr. Kavorkian, some people are choosing death over life. Doctor assisted suicide has been a very controversial subject in the past few years. Some states such as Oregon have passed laws which allow doctors to prescribe lethal drugs to patients who have less then six months to live.(Henin 1) Other state have taken the opposite side. I believe that if you are able to reason and†¦show more content†¦Wilkie Kushner, who write,s We all di. Death is a part of life. Death is inevitable. Why should each of us not have the right to choose when and how we did; and if we are in no position to do so, why shoulld those who know us best not be allowed to help? Why is it considered acceptable for sospital staff to indefinitely postpone death with machines and tubes and potent toxic pharmaceuticals, and not to help people go easily when their time has come? Wher is the humanity in all this? (Kushner 3) BIBLIOGRAPHY Haney, Joshua, RE: Assisted Suicide, www.yahoo.com 4/16/96 A. Wilkie Kushner, MB-Reprinted from Letters to the Editor, Gobe Mail www.yahoo.com Hendin, Herbert, MD, Assisted Suicide and Euthanasia: Oregon Tries the Dutch Way, Wellness Web, The Patients Network,Show MoreRelated Euthanasia Essay - The Controversial Issue of Doctor-Assisted Suicide805 Words   |  4 PagesThe Controversial Issue of Doctor-Assisted Suicide      Ã‚   Imagine youu have just found out you are going to die within three months. Recently the questions have been changed form, What am I going to do with the rest of my life? to When should I kill myself?   With painful and crippling diseases such as AIDS and cancer, and Alzheimers along with doctors such as Dr. Kavorkian, some people are choosing death over life.   Doctor assisted suicide has been a very controversialRead MoreThe Legal Definition Of Assisted Suicide987 Words   |  4 PagesPhysician Assisted Suicide Physician assisted suicide is one of the most controversial topics in the medical world today. Many individuals feel as if it is wrong to ask your physician to end your life regardless of your condition. Patients that are terminally ill and that want to end their life with dignity and on their terms often seek assistance in ending their life. 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The physical state of health of the patient, the patient’s personal life, and even the financial pressure of the patient are all factors to consider when contemplating whether or not to legalize this controversial cause of death. Physician-assisted suicide regarding medical ethics states that a physician cannot legally give any patient a lethal injection to end their life, but they can take theRead MoreShould Die And Die?1214 Words   |  5 Pagesdiscomfort. A doctor once went to jail for life with the charge of murder in the first degree because he helped a patient kill himself. The issue of The Right to Die is so controversial because due to people s different opinions about whether or not someone can kill themselves almost 10,000 people wanting to kill themselves each year but only around 3,800 carried out (Wolf). Legalizing assisted suicide was introduced when a patient wanted to kill himself but Legalizing assisted suicide would have drasticRead MoreEssay On Physician Assisted Suicide1549 Words   |  7 PagesWriting Project Worksheet 1. This paper will examine the Washington state policy of physician-assisted suicide. 2. State Info: (characteristics, size, culture, political culture, industries, features, etc. to explain state support of policy) Washington is a state in the northwestern United States with an estimated population of 7,288,000, as of July 1, 2016. Washington’s population is primarily white at 69% (not including Hispanics), with Hispanics comprising 12.4%, Asians 8.6%, and African AmericansRead MorePhysician Assisted Suicide1418 Words   |  6 Pagesaway. The doctors can put the patient in an induced coma, but what kind of living is that? It is not living. The patient does not want to go on. Is it so wrong to ask for a way out? With less than six months to live, the patient’s hope is gone. Many argue that euthanasia is not ethical, but is it really ethical to let someone live in constant, horrifying pain and agony? While in some cases having the right to die might result in patients giving up on life, physician-assisted suicide should beRead MoreAssisted Suicide : A Controversial Issue880 Words   |  4 PagesAssisted suicide is a very controversial subject in the healthcare world and lik e most things there are a lot of areas that are not written in black and white. Though assisted suicide is only legal in five states it is still practiced all across the United States. In most cases, little to no information is provided to the families and the terminally ill patients on what assisted suicide truly is and what it not. It all has to do with the intent, but most conversations are reduced to a wink or nodRead MoreEssay on Assisted Suicide932 Words   |  4 Pages The purpose of this research paper is to examine the many different angles of a controversial topic such as physician assisted suicide or euthanasia. Physician assisted suicide (PAS) is when a person kills him or herself and the doctor supplies the means knowing what the intention is. The doctor prescribes a medication to their patient in lethal doses. This allows the patient to choose when they want to die. They can take the pills at home with friends and family present if they wish or they couldRead MoreDoct or Assisted Suicide By Using Peer Reviewed Articles1639 Words   |  7 PagesDoctor assisted suicide has been a controversial topic for decades. It is placing value on life and death. This paper examines doctor assisted suicide by using peer reviewed articles that address many of the social and political issues surrounding doctor assisted suicide, including key factors such as the roles that technology and family play in a patient s decision to use assisted suicide. Brody (1995) gives an in depth view of how doctor assisted suicide works. Emanuel (1997) takes a closer

Tuesday, May 5, 2020

Violent Media is Good for Kids free essay sample

Gerard Jones essay â€Å"Violent Media is Good for Kids† was a very interesting paper. He opens with a story of him as a child, â€Å"alone and afraid† of the rage that was inside of him. His parents taught him that violence was wrong and that rage was something that could be simply overcome. Jones main argument was aimed at parents, saying that they are stifling a childs natural instinct of anger and rage. He wrote that â€Å"we send the message to our children in a hundred ways that their craving for imaginary gun battles and symbolic killing is wrong†, and uses his own childhood as an example of how comics were good for him because they were juvenile and violent. I feel that his explanation of our fear of â€Å"youth violence† is logically sound, and I agree with him that violent media can actually help children. Jones states the children will feel rage. Then, he uses the powerful tool of rebuttal to show the credibility of his argument. Throughout the essay, Jones discusses his past with violent media. He begins with discussing his professional career as a comic book writer. Later, Jones mentions his three-year long project with Dr. Melanie Moore, a psychologist who works with urban teens. This project produced Jones’s most useful tool in using violent media for good. According to Jones, his program, Power Play, â€Å"helps young people improve their self-knowledge and sense of potency through heroic, combative storytelling† (Jones). Discussing his past with the realm of violent media makes the audience feel like Jones is a competent and trustworthy source on the matter. To further contribute to ethos, Jones uses a rebuttal. In his essay, he mentions that many psychologists argue that violent stories breed more violence- such as the recent increase in columbine shootings. They say people use media violence as a driving force for real life violence. Jones acknowledges these points. However, he refutes them by saying that â€Å"it’s helped hundreds of people for everyone its hurt, and it can help far more if we learn how to use it† (Jones). In other words, when we channel violent media into heroic battles of good versus evil, it can empower a child in need. This rebuttal contributes to the objectivity of the essay. It shows that the author did his research so well that he can recognize opposing viewpoints and refute them. The author also effectively supports his thesis through pathos. To evoke strong emotion in his readers, Jones appeals to the audience’s feeling of vulnerability in their youth. Recognizing that during adolescence most people feel powerless, he tells engaging stories of his own and his son’s rise to power through comic books to give the audience something to connect to. As these stories are told, readers reminisce about those days, and feel joy in knowing that there was a happy ending. The feelings created make the audience look positively at the essay and relate to it. Lastly, Jones uses logos to solidify his argument with concrete evidence. This is done by giving two real-life examples of girls that were helped through childhood by writing violent media. In both cases, Jones personally assisted these girls during a difficult time, and got them started on their path to future successes. The first example involves a little girl, Emily, whose parents were separated. Her main problem was her violent fantasies. Because she didn’t have a proper outlet, she acted out aggressively. Jones stepped in and channeled her fantasies into stories. At the end of the day, she was still fiery and strong, but she was able to control herself in public. In fact, she even became a student leader in her school. In this case, violent media gave a child an outlet for her aggression. The second example involved an older girl in a very chaotic family situation. She was surrounded by fighting, alcohol, and peer pressure. Jones stepped in with the power of writing. His use of the Power Play program helped the girl escape from her reality. In the girl’s stories, she was powerful and invulnerable. She was able to ignore the world going on around her for a period of time. This proved to be very beneficial. She stayed out of trouble, and grew up to be a writer and political activist. In this case, Jones showed how media violence helped someone power through adolescence and contribute to a very successful future. Jones uses the two examples above to drive home his argument. By employing real life examples, he is able to not only provide concrete evidence, but also put a face to the fact. Instead of spewing a list of facts, he gives two examples the audience could relate to and better visualize. This makes for a stronger use of logos. It seems that Gerald Jones had his work cut out for him in writing this essay. He had to take the hardwired belief that violence is bad and convince the world that â€Å"Through immersion in imaginary combat and identification with a violent protagonist, children engage the rage they’ve stifled, come to fear it less, and become more capable of utilizing it against life’s challenges† (Jones). By using ethos to give credibility to himself and his argument, pathos to evoke strong emotion and connect the reader to the essay, and logos to make the argument solid, Jones is able to effectively argue his thesis. Work Cited Jones, Gerard. â€Å"Violent Media is Good for Kids. † Current Issues and Enduring Questions. 9th Edition. Sylvan Barnet and Hugo Bedau, Eds. Boston: Bedford St. Martin’s Press, 2011. 195-199. Print.